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The monetization studio for creators, whereViewsturninto revenue.

We build the funnels, AI qualification, product delivery and email automation behind your channel, so the audience you already have starts paying.

Build time
2 to 3 weeks
Pricing
Fixed, agreed first
Updates
Async, by Loom
Ownership
All of it, yours
S.01 · The gap

Most of the revenue leaks after the view.

The four places it usually goes.

  1. 01Views go nowhere.lead_captured: false
  2. 02No list of your own.list_owner: platform
  3. 03Selling by hand.reply: manual
  4. 04Leads never qualified.fit: unknown

The content is rarely the problem. What happens after someone watches is. Each leak has a system built to close it.

See the systems
S.02 · The systems

Four systems that turn an audience into revenue.

A portrait handheld whose screen game catches every falling viewer into a list
S.02B · 01/04 · Lead capture

Catches
every viewer.

Lead Capture Funnels

Opt-in pages that move viewers from your videos, link in bio and descriptions into a list you own, tagged by where they came from.

  • +Opt-in page design and build
  • +Lead tagging and segmentation by source and intent
  • +CRM and spreadsheet integration
A landscape handheld whose screen game scans each lead and lets the right ones through
S.02B · 02/04 · Qualification

Sorts buyers
from browsers.

AI Qualification Systems

AI driven flows that screen leads before they reach your calendar or inbox, scoring each one against your criteria and routing the serious buyers forward.

  • +Custom qualification flow
  • +AI scoring against your ideal client criteria
  • +Routing for qualified and not a fit
A slim handheld whose screen game takes a coin and ships a parcel
S.02B · 03/04 · Product sales

Sells and
delivers itself.

Digital Product Sales Systems

End to end infrastructure for digital products, so payment, delivery and access happen on their own after someone buys.

  • +Sales page and checkout
  • +Stripe payment processing
  • +Automated delivery and access control
An open clamshell handheld whose screen game sends an email a day for seven days
S.02B · 04/04 · Email nurture

Keeps them
warm.

Email Nurture & Automation

Sequences that move subscribers toward buying, triggered by what they do instead of sent on a fixed calendar.

  • +Sequence strategy and a copywriting brief
  • +Automated five to ten email series
  • +Triggers on opens, clicks, purchases and inactivity

Player 1,
meet
the crew.

Four systems
that run while
you make things.

Four systems. One of you.

Each one does a single job and hands the lead to the next. You see everything they do, and you own all four.

A portrait handheld whose screen game catches every falling viewer into a list
A landscape handheld whose screen game scans each lead and lets the right ones through
A slim handheld whose screen game takes a coin and ships a parcel
An open clamshell handheld whose screen game sends an email a day for seven days
S.03 · The terms

The terms, in plain numbers.

Nothing here is a projection. These are the terms every build runs on.

Your proposal, after the review

48hrs

Between 24 and 48

From approval to a live system

3weeks

Two to three, scoped up front

Hourly billing

0

Fixed price, approved before anything is built.

Days of support after launch

30

With monitoring and documentation.

Of the system that is yours

100%

Every system, credential and document. No lock in.

S.04 · The process

Four steps, no surprises.

Every engagement runs on the same schedule, and nothing gets built until you approve the plan.

Build scheduleScheduledDepends on scopeSupport
  1. 01

    Funnel Review

    Free, 30 minutes, no commitment

    We walk through your channel, current offers and setup, focused on where revenue is leaking.

    30 min · You get: A clear picture of your monetization gaps

  2. 02

    Strategy & Proposal

    24 to 48 hours

    We design the monetization architecture and write a proposal with fixed pricing, scope and a timeline. Nothing is built until you approve it.

    24 to 48 hrs · You get: A proposal you approve

  3. 03

    Build & Test

    2 to 3 weeks, depending on scope

    We build and test the full system end to end, sharing progress through Loom walkthroughs instead of calls. You review it before launch.

    2 to 3 weeks · You get: A tested system you review before launch

  4. 04

    Launch & Optimize

    Go live, ongoing support optional

    We launch with monitoring and conversion tracking, hand over documentation and support it for 30 days. You keep ownership of everything.

    30 days · You get: A live system you own

Start here

The audienceis alreadyyours.

Now build the system.

  • Your setup, walked through
  • The leaks, in order of impact
  • What we would build first
  • About 30 minutes, no pressure